丹朱围棋
Go culture has a long history, dating back more than 4,000 years. It is one of the treasures of Chinese culture. Learning Go can not only inspire the mind and develop intelligence, but also understand the principles of life and doing things through the process of playing. To meet the learning needs of young Go players and the teaching needs of teachers in Go academies, Danzhu Qiyi takes the inheritance and promotion of Chinese traditional culture as its mission, and the digital transformation of the Go training industry as its responsibility. It integrates cutting-edge AI artificial intelligence technology and newly launches "Danzhu Go", creating a comprehensive children's Go platform that integrates teaching, learning, practice, testing and competition. Low age adaptation, children's painting style, cartoon interface and children's voice make learning and playing Go more fun. 【Introduction to Danzhu Qiyi】Danzhu Qiyi is a well-known Chinese chess education brand with a history of more than 20 years. It is the creator of the first interesting popular education system for children's chess. On the one hand, it creates value for children to learn chess. By learning chess, children can achieve wisdom enlightenment, emotional intelligence cultivation, military strategy understanding, history knowledge acquisition, traditional Chinese culture awareness, and making wise friends, etc., striving to achieve the goals of "enlightening wisdom with chess, cultivating virtue with chess" and "letting the fragrance of books enter the heart and culture inspire chess". On the other hand, it provides solutions to various problems for chess schools, including chess school recruitment planning, curriculum system optimization, teacher training management, brand expansion experience exchange, chess culture promotion and other whole-process management and school-running guidance. 【Product Concept】Danzhu Go is a comprehensive children's Go platform that assists Go teaching, provides online games, courses and exercises. It is mainly targeted at teachers and students in Go academies, and is committed to providing various Go teaching content services and teaching practice assistance for Go academies and teachers; and realizes the enlightenment education of Go in an entertaining way, helping young players learn and play Go in fun. Teachers combine Go classes with offline supporting teaching materials, and through the platform, they can prepare lessons, teach, assign homework and manage students; students can play online games with other young players through the platform to improve their chess strength and complete the teacher's homework online. Moreover, the platform has prepared tens of thousands of carefully compiled exercises to enable children to gradually master Go knowledge from shallow to deep. 【Product Features】* Exclusive teaching system: Danzhu Qiyi has been deeply involved in the field of Go for more than 20 years. It has thoroughly analyzed Go training from teaching materials to teaching aids and teaching, forming a unique popular education system for children's chess, boldly turning traditional chess memory teaching to interest popular education; creating a professional and standardized Danzhu progressive curriculum system, splitting Go learning into knowledge points from shallow to deep, providing a clear growth route for children to steadily improve after entering the field of Go from scratch. * One-stop learning APP: It includes classes, games, exercises, chess strength evaluation, etc., with complete functions; highly interesting animation teaching methods quickly arouse children's curiosity and interest; diverse content teaching comprehensively improves children's overall quality. * Abundant course resources: Story animations, chessboard sets, expansion courses, etc. are all available. The content includes both professional Go knowledge and some Go-related traditional Chinese culture knowledge and historical stories, allowing students to feel the charm of traditional culture while learning chess.汇集丰富题库融入课程练习,闯关游戏练习方式带给孩子更多成就感,进一步加深孩子的学习兴趣动力。* Large-scale game platform: It accurately matches online users for games according to their chess strength levels. Opponents of equal strength make the game experience more enjoyable. And through the upgrade reward system and the Journey to the West companion learning animation, it solves the problems of children's "slow upgrade" and "not liking to play"; challenges AIs of different levels, learns good moves from AIs, and has high efficiency in playing and learning at the same time; regularly holds online competitions and academy competitions to test the chess strength levels of young players. * Fun challenge and companion learning: Adopting modes such as PK and challenge, it makes boring exercise more interesting. Watching animations and playing games, the courses are not boring and children can sit still; vivid Danzhu cartoon images guide at any time, game companionship practice is available anytime and anywhere, AI interactive guidance for immersive practice consolidates what is learned, and cultivates children's independent learning ability. 【Expansion of Chess Culture Literacy】As a game of confrontation, Go has a direct relationship with the exercise of logical thinking. Through training such as